![]() The amount of scripts in the scripts folder will remain the same and their name also will remain the same, you can’t add more as I know. But you will only change the text inside the scripts files not the name itself. You can change those scripts and spawn different NPCs in the game. With Notepad++ you can open the script files and see what NPC that will spawn. Their web site has useful information for design requirements. With their wide array of equipment they produce springs, wire forms, 4-slide parts, light stampings, reel to reel and assemblies. If you open the scripts folder you will see some scripts. Springs, Small Wire Forms, 4-Slide, Light Stamping, and Assemblies Atlantic Precision Spring offers a variety of processes under one roof. Now custom NPC spawner scripts are ready to use. Make the extraction destination the same prototype 1 main folder and start extraction.Ĭopy art and scripts files from the folder you downloaded and drop them to prototype 1 main folder. Launch the extractor and select art.rcf in the main prototype 1 main folder. Hey everyone, here is a method I found to spawn NPCs and run scripts with Prototype 1 debug menu, I’m not the creator of these tools I just found out how to use them ![]() A guide on how to activate the Prototype debug menu and run custom scripts.
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